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Reverse Proxy

PreviousWebSockets TransportNextWindows

Last updated 1 year ago

Using a reverse proxy performs better than doing SSL encryption within Unity as part of the game server process:

  • Unity is single-threaded, while the reverse proxy is a separate process that's generally engineered to enterprise class performance and is multi-threaded.

  • Encryption is computationally expensive, so better to not bog down Unity with that workload.

  • Unity / mono may not be up to date on TLS version or be able to read the latest certificates.

This section has instructions for both Linux and Windows.

WebGL with Reverse Proxy - 500 CCU