2024 Change Log
v93.0.0 - 2024-Oct-5
Added
Unity 6 Compatibility.
PlayerContollers have been overhauled and examples updated.
ServerTeleport added to NetworkTransform.
Ping/Traffic/FPS Graphs.
PickupsDropsChilds example with Robot Kyle created.
Fixes
Edgegap Plugin updated to 1.0.8.
Simple Web Transport improved logging and removed allocations.
Telepathy Transport now has more robust error handling in GetClientAddress.
ReadOnly attribute now works for properties too.
Changes
Breaking Changes
NetworkTransform sendIntervalMultiplier replaced by syncInterval math.
Older obsoletes removed.
v90.0.0 - 2024-Aug-2
Added
TopDown Shooter example created.
AutoLAN exxample created.
NetworkRuntimeProfiler implemented.
OnServerConnectedWithAddress implemented for all Transports.
Network Manager now has
offlineSceneLoadDelayto allow showing a UI message before loading the offline scene.
Fixes
GetPositionAndRotation extension now excluded for 2022.0 or newer.
Edgegap Plugin updated to 1.0.1.
NetworkServer.Destroy no longer calls ResetState on prefabs so isServer is preserverd for OnDestroy.
NetworkBehaviour now checks for non-zero netId before attempting to invoke Commands.
NetworkServer now removes default OnTransportConnectedWithAddress handler in RemoveTransportHandlers.
Simple Web Transport now supports https URI scheme.
TimeSnapshotMessage no longer requires authority.
Changes
Bouncy Castle now has new namespace and GUID.
Simple Web Transport default setup now assumes reverse proxy will be used.
OnServerConnected has been deprecated in favor of OnTransportConnectedWithAddress.
v89.80 - 2024-Jun-13
Added
Transport:
IsEncryptedandEncryptionCyphervirtual methods.Encryption Transport implements
IsEncrypted&EncryptionCypher.Simple Web Transport implements
IsEncrypted&EncryptionCypher.Edgegap Lobby Transport & Demo.
Transport Exception Actions have been reimplemented.
SpatialHashing3D for XYZ to include vertical axis in checks.
Implement PortTransport for LatencySimulation since almost all underlying Transports are PortTransports.
Fixes
Weaver Custom Read / Write methods for Serialization now works across assembly definitions.
EdgegapKcp StopHost() null reference exception.
EdgegapHosting now only includes enabled scenes in builds.
ILPostProcessorAssemblyResolver now ignores Bee.BeeDriver better.
Simple Web Transport now locally scopes
websocketandRuntime.Latency Simulation had a bunch of minor bugs.
Missing overrides added to Network Rigidbody components.
Network Manager's OnGUI now wrapped in
DEBUGcompiler symbol.NetworkServer now correctly spawns player for owner client when Visibility is Force Hidden.
Network Animator now defaults animatorSpeed to 1 so SyncVar works correctly.
NetworkTransform components auto-assign their own GO if target is unassigned.
Pool now checks for nulls when returning and discards.
Batches are now properly returned to NetworkWriterPool before destroying the connection
GetSyncVarNetworkBehaviour now validates componentIndex and logs detailed error instead of IndexOutofRangeException.
Sync* Collections now have pretty names in inspector.
version file is now included in release packages with correct version.
Changes
LagCompensatorattributes updated and custom inspector added.Remote Statistics default hotkey changed to backtick (
`).Continued improvements to
PredictionandPredictedRigidbody. These are still considered as experimental features.SyncDictionary, SyncList, and SyncSet all now call their Clear operations after invoking the Callback, so users can iterate the collection in the callback hander.
SyncDictionary, SyncList, and SyncSet all now have individual Actions that users can subscribe to directly.
NOTE: Some Actions pass the OLD values where appropriate, so be careful with your implementations. Also note that these new actions replace the generic Callback Action that is now obsolete and will be removed later in the year.
KCP Transport updated to version 1.41.
Moved GetClientAddress exception handling from Transport into Telepathy itself.
NetworkServer.RemovePlayerForConnection now has RemovePlayerOptions.
v89.0.0 -- 2024-Mar-05
Added
GetFunctionMethodNameadded toRemoteProcedureCalls.NetworkClientRegisterHandlernow takesChannelIdparameter.NetworkServerandNetworkClientnow haveReplaceHandlerwithChannelIDparameter.SyncVar now supports arrays.
NetworkTime.SendPingmethod forNetworkClientto call fromOnTransportConnected.NetworkTransform-Unreliable only send changed data for improved bandwidth usage.
Lag Compensator as convenience component that wraps all the Lag Compensation logic.
Encryption Transport as chained transport.
Fixes
NetworkServer.RemovePlayerForConnectionnow usesNetworkConnectionToClient.NotReadyMessageno longer requires authenticated client.InterestManagementBaseOnEnableno longer shows error when called multiple times.Match and Team Interest Management overhauled for better performance.
NetworkAnimatornow initializes state inOnEnable.NetworkAnimatornow always serializes and deserializes the exact amount of data.NetworkAnimatorClientRpcnow hasincludeOwner = false.NetworkServer.SendToAll/Observers/ReadyObservers now validates packet size while <T> is still known.
NetworkTransform-Unreliable Quaternion compression.
NetworkManager.ServerChangeScenenow prevents client from calling.NetworkManagerno longer forcesnetworkAddresstolocalhoston server builds.Multiplexer now avoids
KeyNotFoundException.NetworkServer and NetworkClient respect exceptionDisconnect.
Now uses
FindAnyObjectByTypefor later Unity versions.NetworkServer.Destroyrefactored.NetworkServer.Spawnnow activates inactive GameObjects (in case Unspawned).
Changes
KCP Transport updated to version 1.40.
InterestManagementnow has separateResetStatefromReset.NetworkTransformnow has separateResetState fromReset.NetworkTransformSync Direction now defaults to Client To Server.NetworkAnimatorSync Direction now defaults to Client To Server.NetworkRigidbodySync Direction now defaults to Client To Server.onlySyncOnChangeandcompressRotationmoved toNetworkTransformBase.Extensive improvements to
PredictionandPredictedRigidbody...still experimental.Examples Updated.
Script Templates Updated.
Edgegap Hosting Updated.
Breaking Changes
NetworkIdentityvisiblerenamed tovisibility.
Last updated