Mirror
  • Mirror Networking
  • API Reference
  • Development Blog
    • A Brief History of Mirror
  • User Manual
    • General
      • Getting Started
      • Script Templates
      • Change Log
        • 2024 Change Log
        • 2023 Change Log
        • 2022 Change Log
        • 2021 Change Log
        • 2020 Change Log
        • 2019 Change Log
      • Deprecations
      • Migration Guide
      • Integrations
      • Timestamp Batching
      • TCP and UDP
      • CCU
      • SyncDirection
      • Round Trip Time (RTT)
      • Connection Quality
      • Lag Compensation
      • Client Side Prediction
      • History Bounds
      • Tests
      • NetGraph
    • FAQ
      • Execution Order
    • Transports
      • KCP Transport
      • Telepathy Transport
      • WebSockets Transport
        • Reverse Proxy
          • Windows
            • IIS
          • Linux
            • NGINX
            • Caddy
            • Apache
            • HA Proxy
        • SSL
      • Multiplex Transport
      • Latency Simulation Transport
      • Ignorance
      • LiteNetLib Transport
      • FizzySteamworks Transport
      • FizzyFacepunch Transport
      • Encryption Transport
      • Edgegap Transports
        • Edgegap Relay
        • Edgegap Lobby
    • Components
      • Network Animator
      • Network Authenticators
        • Basic Authenticator
        • Device Authenticator
      • Network Behaviour
      • Network Discovery
      • Network Identity
      • Network Manager
      • Network Manager HUD
      • Network Ping Display
      • Network Profiler
      • Network Rigidbody
      • Network Lerp Rigidbody
      • Network Room Manager
      • Network Room Player
      • Network Start Position
      • Network Statistics
      • Remote Statistics
      • Network Transform
        • Snapshot Interpolation
      • Deprecated
        • Network Proximity Checker
        • Network Scene Checker
        • Network Match Checker
        • Network Owner Checker
    • Interest Management
      • Spatial Hashing
      • Distance
      • Scene
      • Scene + Distance
      • Match
      • Team
      • Custom
      • Legacy
    • Guides
      • Authority
      • IDs
      • Attributes
      • Time Synchronization
      • Data types
      • Serialization
      • Synchronization
        • SyncVars
        • SyncVar Hooks
        • SyncEvent (Obsolete)
        • SyncLists
        • SyncDictionary
        • SyncHashSet
        • SyncSortedSet
      • Communications
        • Remote Actions
        • NetworkManager Callbacks
        • NetworkBehaviour Callbacks
        • Network Messages
      • GameObjects
        • Player Game Objects
        • Custom Character Spawning
        • Custom Spawn Functions
        • Scene GameObjects
        • Pickups, Drops, and Child Objects
    • Examples
      • Additive Levels
      • Additive Scenes
      • Basic
      • Billiards
      • Multiple Additive Scenes
      • Pong
      • Room
      • Tanks
      • EdgegapLobby
  • Server Hosting
    • The Pragmatic Hosting Guide
    • Cloud Hosting Guides
      • AWS
      • Google Cloud
      • Oracle Free Tier
    • Hosting with a Remote Desktop
    • Edgegap Hosting Plugin Guide
  • Security
    • Security Overview
    • Cheat Protection Stages
    • Cheats & Anticheats
  • Community Guides
    • Community Translations
    • Video Tutorials
    • Resources
    • Mirror Quick Start Project
    • Unity for MMORPGs
    • Unity Canvas HUD
    • Odin Inspector Support
    • Ready Up And Die!
    • iOS AppStore
    • Mirror Docker Guide
    • Gitbook Guide
    • Mirror Branding
    • Contributors Agreement
    • Documentation License
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Mirror Networking

Docs, Guides, FAQ, Templates, Examples, API, and more!

NextA Brief History of Mirror

Last updated 7 months ago

Stop worrying about networking because we do. We needed a networking library that allows us to and survive the next decade.

is a high level Networking library for Unity, optimized for ease of use & probability of success.

  • Compatible with over a dozen low level .

  • Growing library of to make learning and coding easier.

  • Remote Procedure calls and context control via .

  • More than a dozen built in .

  • Five flavors of , and you can make your own custom version.

  • Support for with Physics Isolation (battle instances, levels, etc.)

  • Several complete included.

  • Constant improvements and enhancements .

  • Full time support available in our .

Unity Versions

We will follow Unity's support for LTS releases. Any version beyond those may work, but you're on your own, especially with regard to preview / beta versions.

At the moment, we recommend using Unity 2020 or 2021 LTS releases.

launch our games
Mirror
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