Basic
The Basic Example illustrates how to manage UI objects from the Player object using locally instantiated PlayerUI
prefabs with SyncVars and Events
The scene Canvas has a CanvasUI
script with references to its children:
The PlayerUI
prefab is a UI fragment that has a PlayerUI
script with references to its own children:
The Player script on the Player object has a reference to the PlayerUI
prefab and three SyncVars
:
The Player script also has three events that are invoked by the SyncVar hooks:
When the Player object is spawned on the client, a PlayerUI
is instantiated as a child of the PlayersPanel
in the Canvas via the references provided in the CanvasUI
script, and the SetPlayer
method is called with the corresponding Player script reference. The PlayerUI
script subscribes to the events above, and updates its UI elements as the SyncVars
are updated from the server.
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