Basic
The Basic Example illustrates how to manage UI objects from the Player object using locally instantiated
PlayerUI
prefabs with SyncVars and Events
The scene Canvas has a
CanvasUI
script with references to its children:
Scene Canvas
The
PlayerUI
prefab is a UI fragment that has a PlayerUI
script with references to its own children:
PlayerUI Prefab
The Player script on the Player object has a reference to the
PlayerUI
prefab and three SyncVars
:
Player Object
public event System.Action<int> OnPlayerNumberChanged;
public event System.Action<Color32> OnPlayerColorChanged;
public event System.Action<int> OnPlayerDataChanged;
When the Player object is spawned on the client, a
PlayerUI
is instantiated as a child of the PlayersPanel
in the Canvas via the references provided in the CanvasUI
script, and the SetPlayer
method is called with the corresponding Player script reference. The PlayerUI
script subscribes to the events above, and updates its UI elements as the SyncVars
are updated from the server.Last modified 1yr ago