# Match

## Match Interest Management

{% hint style="danger" %}
Do not use this for physics-based games...use [**Scene Interest Management**](/docs/manual/interest-management/scene.md) instead.
{% endhint %}

Match Interest Management is intended for non-physics games like card, board, arcade games.

### Setting Up

Add the **Match Interest Management** component to the same object as your **Network Manager**:

![](/files/svlF6QFdj478OSyROoPT)

And add a **Network Match** component to all networked objects, including the player prefab, that will be involved in match play.

![](/files/Ur3YI4bQRArAIj3Gdm1P)

At runtime, assign the same `matchId` to players and objects that belong to the same match.

See the **Multiple Matches** example included with Mirror for reference and inspiration.


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