Match Interest Management

Match Interest Management

Do not use this for physics-based games...use Scene Interest Management instead.

Match Interest Management is intended for non-physics games like card, board, arcade games.

Setting Up

Add the Match Interest Management component to the same object as your Network Manager:

And add a Network Match component to all networked objects, including the player prefab, that will be involved in match play.

At runtime, assign the same matchId to players and objects that belong to the same match.

See the Multiple Matches example included with Mirror for reference and inspiration.

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