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On this page
  • Methods
  • Client Virtual SyncVar Hook Methods
  • Client Virtual Methods
  1. User Manual
  2. Components

Network Room Player

PreviousNetwork Room ManagerNextNetwork Start Position

Last updated 1 year ago

The Network Room Player stores per-player state for the while in the room. When using this component, you need to write a script which allows players to indicate they are ready to begin playing, which sets the ReadyToBegin property.

A game object with a Network Room Player component must also have a Network Identity component. When you create a Network Room Player component on a game object, Unity also creates a Network Identity component on that game object if it does not already have one.

  • Show Room GUI Enable this to show the developer GUI for players in the room. This UI is only intended to be used for ease of development. This is enabled by default.

  • Ready To Begin Diagnostic indicator that a player is Ready.

  • Index Diagnostic index of the player, e.g. Player 1, Player 2, etc.

  • Network Sync Interval The rate at which information is sent from the Network Room Player to the server.

Methods

Client Virtual SyncVar Hook Methods

public virtual void IndexChanged(int oldIndex, int newIndex) { }
public virtual void ReadyStateChanged(bool oldReadyState, bool newReadyState) { }

Client Virtual Methods

public virtual void OnClientEnterRoom() { }
public virtual void OnClientExitRoom() { }
[Obsolete("OnClientReady is deprecated, use the SyncVar ReadyStateChanged hook instead.")]
public virtual void OnClientReady(bool readyState) {}
Network Room Manager