Google Cloud
Last updated
Last updated
This guide will explain how to set up a Linux server running on Google Cloud.
Google cloud offers $300 free credits to new users for a limited time, and it also have "Always free products". See overview and docs for more information.
In the Cloud Console, on the project selector page, select or create a Cloud project.
Note: If you don't plan to keep the resources that you create in this procedure, create a project instead of selecting an existing project. After you finish these steps, you can delete the project, removing all resources associated with the project.
Go to the project selector page
You may need to enable billing for your Google Cloud project. If you have free credits (see above) then these will be used first. Learn how to confirm billing is enabled for your project.
Start by creating and configuring a new Compute Engine instance.
In the Cloud Console, go to the VM instances page:
If this is your first instance you will see a dialog prompting you to create a new virtual machine
Click Create to get started.
On the Create an instance page, configure your instance as follows:
Name your instance. This tutorial uses the instance name mirror-instance-demo
throughout.
Select the region and zone in which you want your instance to be hosted. This tutorial uses the region us-central1 (Iowa)
and the zone us-central1-a
throughout.
Machine configuration depends on the size of your game. For a simple example we can use a small server.
select N1
for series
select f1-micro
for machine type
In the Boot disk section, click Change. The Boot disk dialog will pop up.
Change the disk type to SSD Persistent Disk.
Boot disk can be left as default 10gb standard persistent disk
with Debian GNU/Linux 9 (stretch)
for this tutorial.
You may want to change it to best fit your needs. You can instead use an ssd or increase its size, however this will increase the monthly cost.
Note: The monthly estimate should be shown at the top right next to
Name
To configure Network settings first example the Management, security, disks, networking, solo tenancy
section, then click on the Networking
tab.
Set a Network tag, this will allow you to set up firewall rules later on.
This tutorial use mirror-demo
as the tag
Set up a static IP address for your instance
a) Under Network interfaces click on default
and it will bring up a config menu
b) Select the External IP dropdown and select Create IP address
c) Enter a name for this ip and press Reserve. For this tutorial we will use mirror-demo-ip
Create your instance.
Press the Create button at the bottom of the page to finish set up and create your instance
This will allow other people to connect to your server using its IP and port
In the Cloud Console, go to the Firewall page.
Click Create firewall rule.
On the Create a firewall rule page, fill out the form as follows:
Name: mirror-demo-rule
Target tags: mirror-demo
Source filter: IP ranges
Source IP ranges: 0.0.0.0/0
Protocols or ports: Select tcp, and then enter port 7777 into the field provided.
note tcp and port 7777 is default settings for telepathy, if you are using a different transport you will need to find out what settings that uses.
If KCP is on your NetworkManager, unblock UDP, not TCP.
Press Create to confirm setting and create the rule.
Once your instance has finished being created you can press the SSH button to connect to your instance in your web browser
When you first connect you will need to set up a few things
First update the list of packages
Install screen
and unzip
screen
allows you to have multiple terminals, allows you do do other stuff while your game is running
unzip
unzips can be used to extract files from a ZIP file after you upload it to the instance
Build your game with Target Platform Linux
and Server Build ticked
Once you have built your game zip the folder so that you can upload it to your server.
In the SSH connection window click on the settings cogwheel and select Upload File then find and select your zipped build folder.
This should upload the game folder to the home directory.
If you need to go to the home directory you can use:
Note: the destination will be
/home/username
where username should be the cloud account you are logged into.
Once your file has finished upload you can extract the files
Move into game folder
Mark game as executable
You should now be able to run your game server!
The following is optional but will most likely be useful
Start your server in a detached screen
The parts of the command above:
screen -d -m
will create the new terminal in detached mode
-S mirrorServer
name of the screen
./mirror-demo.x86_64
your game server file
-logfile ~/server.log
unity argument for log file location, this will create a log file in the home directory
Create start file so you can start your server the same way each time
a) create start.sh
b) mark as executable
Run your server
Here are a few useful commands for using screen
List active screens
Attach to existing screen,
process-id is show when calling screen -ls
screen name is given by -S
when creating the screen, for this tutorial it was mirrorServer
Detach from screen press CTRL A + D
Stop your game
Once attached to a screen you can press CTRL + C
to stop the process, this will stop your game and close the screen
You can use the -logfile ~/path/to/log.log
argument for Unity when starting your game server. This will cause the logs to be written to a file instead of to the terminal. This will means recent logs wont show up in screen -r
.
you can use the tail
command to view the the end of the log file
you can use the -n
argument to set how many lines to show
you can use the -f
argument follow the end of the file stream showing you any new logs that are written to the file in real time. You will need to press CTRL + C
to exit follow mode
If you used an existing project you will need to delete the following:
VM instance
Firewall rule
If you have created a new project you should be able to just delete the project.