Change Log

Mirror is published to the Asset Store at the start of every month, unless some critical issue causes a delay.

Mirror uses semantic versioning, and the versions shown here are those that were published to the Asset Store, and occasionally major version bumps happen mid-month between store submissions and are therefore not individually shown here.

For further details on versions and their specific change logs, see github release page: https://github.com/MirrorNetworking/Mirror/releases

v90.x.x -- In Progress

Added

  • Added: Transport: IsEncrypted and EncryptionCypher virtual methods.

  • Added: Encryption Transport implementsIsEncrypted & EncryptionCypher .

  • Added: Simple Web Transport implementsIsEncrypted & EncryptionCypher .

  • Added: Edgegap Lobby Transport & Demo.

Fixed

  • Fixed: Weaver Custom Read / Write methods for Serialization now works across assembly definitions.

  • Fixed: EdgegapKcp StopHost() null reference exception.

  • Fixed: ILPostProcessorAssemblyResolver now ignores Bee.BeeDriver better.

  • Fixed: Simple Web Transport now locally scopes websocket and Runtime.

Changed

  • Changed: Continued improvements to Prediction and PredictedRigidbody. This is still considered as experimental features.

  • Changed: SyncDictionary, SyncList, and SyncSet all now call their Clear operations after invoking the Callback, so users can iterate the collection in the callback hander.

  • Changed: SyncDictionary, SyncList, and SyncSet all now have individual Actions that users can subscribe to directly.

    • NOTE: Some Actions pass the OLD values where appropriate, so be careful with your implementations. Also note that these new actions replace the generic Callback Action that is now obsolete and will be removed later in the year.

v89.0.0 -- 2024-Mar-05

Added

  • Added: GetFunctionMethodName added to RemoteProcedureCalls.

  • Added: NetworkClient RegisterHandler now takes ChannelId parameter.

  • Added: NetworkServer and NetworkClient now have ReplaceHandler with ChannelID parameter.

  • Added: SyncVar now supports arrays.

  • Added: NetworkTime.SendPing method for NetworkClient to call from OnTransportConnected.

  • Added: NetworkTransform-Unreliable only send changed data for improved bandwidth usage.

  • Added: Lag Compensator as convenience component that wraps all the Lag Compensation logic.

  • Added: Encryption Transport as chained transport.

Fixed

  • Fixed: NetworkServer.RemovePlayerForConnection now uses NetworkConnectionToClient.

  • Fixed: NotReadyMessage no longer requires authenticated client.

  • Fixed: InterestManagementBase OnEnable no longer shows error when called multiple times.

  • Fixed: Match and Team Interest Management overhauled for better performance.

  • Fixed: NetworkAnimator now initializes state in OnEnable.

  • Fixed: NetworkAnimator now always serializes and deserializes the exact amount of data.

  • Fixed: NetworkAnimator ClientRpc now has includeOwner = false.

  • Fixed: NetworkServer.SendToAll/Observers/ReadyObservers now validates packet size while <T> is still known.

  • Fixed: NetworkTransform-Unreliable Quaternion compression.

  • Fixed: NetworkManager.ServerChangeScene now prevents client from calling.

  • Fixed: NetworkManager no longer forces networkAddress to localhost on server builds.

  • Fixed: Multiplexer now avoids KeyNotFoundException.

  • Fixed: NetworkServer and NetworkClient respect exceptionDisconnect.

  • Fixed: Now uses FindAnyObjectByType for later Unity versions.

  • Fixed: NetworkServer.Destroy refactored.

  • Fixed: NetworkServer.Spawn now activates inactive GameObjects (in case Unspawned).

Changed

  • Changed: KCP Transport updated to version 1.40.

  • Changed: InterestManagement now has separate ResetState from Reset.

  • Changed: NetworkTransform now has separate ResetState from Reset.

  • Changed: NetworkTransform Sync Direction now defaults to Client To Server.

  • Changed: NetworkAnimator Sync Direction now defaults to Client To Server.

  • Changed: NetworkRigidbody Sync Direction now defaults to Client To Server.

  • Changed: onlySyncOnChange and compressRotation moved to NetworkTransformBase.

  • Changed: Extensive improvements to Prediction and PredictedRigidbody...still experimental.

  • Changed: Examples Updated.

  • Changed: Script Templates Updated.

  • Changed: Edgegap Hosting Updated.

  • Breaking Change: NetworkIdentity visible renamed to visibility.

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