Change Log
Mirror is published to the Asset Store at the start of every month, unless some critical issue causes a delay.
Mirror uses semantic versioning, and the versions shown here are those that were published to the Asset Store, and occasionally major version bumps happen mid-month between store submissions and are therefore not individually shown here.
- Added: Writer / Reader support for
DateTime
data type. - Added:
NetworkRoomManager
-ReadyStatusChange
is now a virtual method. - Added:
NetworkTransform
interpolation can now be disabled for pos / rot / scale. - Added:
ExponentialMovingAverage
now has aReset
method. - Added:
NetworkClient
's Snapshot Interpolation settings exposed in Network Manager. - Fixed:
NetworkBehaviour
SyncVar usesnetId
lookup. - Fixed: No longer use custom
NetworkBehaviour
writers for SyncVars. - Fixed: Writer for non-spawned
NetworkBehaviour
only writes 0 fornetId
. - Fixed: KCP updated to version 1.33.
- Fixed: Simple Web Transport improved logging.
- Fixed:
NetworkTime
-PingWindowSize
shortened to 6 from 10 and use it inExponentialMovingAverage
. - Fixed: NetworkLoop no longer adds functions twice when Domain Reload is disabled.
- Fixed: NetworkLoop no longer runs in edit mode.
- Fixed: Network Messages now uses a static NetworkMessageId class and static ushort Id.
- Fixed: Weaver now weaves in pre-computed function hash for RPCs.
- Fixed: Snapshot Interpolation received various updates.
- Fixed: NetworkTransform (Reliable) received various performance updates, fixed jitter.
- Changed: Interest Management now derives from an abstract base class.
- Changed: NetworkWriter - MaxStringLength changed to ushort.MaxValue.
- Breaking Changes:
- Removed obsolete OnServerError / OnClientError.
- Removed old Unity 2018 / 2019_3 compiler defines.
- Remove NetworkClient.serverIp.
- AsmDef files updated and simplified.
- Added:
NetworkClient.OnGUI
now includes BTM forbufferTimeMultiplier
. - Fixed: Client objects are now cleared before spawn handlers.
- Fixed:
NetworkIdentity
doesn't resetSyncObjects
anymore.- You can call the Reset method yourself on Sync* collections.
- Fixed: InitSyncObject IsWritable/IsRecording permissions fixed for host mode and other player's objects on client.
- Fixed: Sync* collections can now be modified before spawning again.
- Fixed: Client Sync* collections can be modified when offline now.
- Fixed: Handlers are no longer double firing for Sync* collections.
- Fixed: SyncList handler for OP_SET index parameter fixed.
- Fixed:
SpawnObjects
now activates but does not spawn objects under inactive parents. - Fixed:
NetworkTransformBase
now checks for missing Main Camera in OnGUI. - Fixed:
NetworkTransformBase
now resets when changing authority in Client To Server mode. - Fixed:
NetworkTransformBase
OnClientAuthorityChanged is Server Only. - Fixed:
NetworkTransformReliable
now correctly useslocalScale
for syncing scale. - Fixed:
NetworkTransformReliable
now checks for changes after previous changes applied. - Fixed: Jitter from
NetworkTransformReliable
sending last known snapshot fixed. - Fixed:
NetworkServer.DisconnectAll
doesn't set active to false anymore...it just disconnects all connections.Shutdown
still properly cleans up all objects and sets active to false.
- Fixed: Reset of statics in
NetworkClient
andNetworkServer
. - Fixed:
ChangeOwner
message handler now adds / removes from client connection'sowned
HashSet. - Fixed:
NetworkClient
now setsNetworkIdentity.connectionToServer
beforeOnStartAuthority
/OnStartClient
are called. - Fixed:
isClient
andisOwned
are now properly set inOnStartAuthority
. - Fixed:
isClient
andisOwned
are now properly set when Interest Management is involved. - Fixed: KCP updated to version 1.29.
- Fixed: OnClientDisconnect is now correctly invoked for DNS resolution failures.
- Fixed: Removed invalid reference from KCP Assembly Definition file.
- Fixed: Added SimpleWebTransport to Mirror.Transports Assembly Definition file.
- Fixed: Most examples were reviewed and updated, improved PlayerController.
- Fixed: Distance Interest Management now caches references to custom distance components.
- Changed:
OnClientConnect
now fires as soon as authenticated, before any scene change. - Changed: Use GUID's enabled for all Assembly Definition files.
- Changed: Network Manager HUD layout is now a bit wider for less wrapping.
- Changed: OnGUI in Network Client is now public.
- Changed: Compiler symbols have been culled to those covering the last 12 months and will continue to be culled to a rolling 12-month time period.
- Changed: Latency Simulation Transport configuration has been revamped.
- Breaking Change: Older obsoleted properties and methods have been removed.
Last modified 14d ago