Device Authenticator

Device Authenticator uses the SystemInfo.deviceUniqueIdentifier to identify the client.

For platforms that don't support deviceUniqueIdentifier a GUID is generated and stored in PlayerPrefs.

NOTE: deviceUniqueIdentifier can be spoofed, so there's no guarantee of security.

  • Drag the Device Authenticator script to the inspector of the object in your scene that has Network Manager

  • The Device Authenticator component will automatically be assigned to the Authenticator field in Network Manager

When you're done, it should look like this:

You don't need to assign anything to the event lists unless you want to subscribe to the events in your own code for your own purposes. Mirror has internal listeners for both events.

Last updated