Device Authenticator
Last updated
Last updated
Device Authenticator uses the SystemInfo.deviceUniqueIdentifier
to identify the client.
For platforms that don't support deviceUniqueIdentifier
a GUID is generated and stored in PlayerPrefs
.
NOTE: deviceUniqueIdentifier can be spoofed, so there's no guarantee of security.
Drag the Device Authenticator script to the inspector of the object in your scene that has Network Manager
The Device Authenticator component will automatically be assigned to the Authenticator field in Network Manager
When you're done, it should look like this:
You don't need to assign anything to the event lists unless you want to subscribe to the events in your own code for your own purposes. Mirror has internal listeners for both events.