# Team

## Team Interest Management

Team Interest Management provides for having networked objects only visible to those on the same Team, using a Network Team component on the player object and as well as networked objects that need to have their visibility restricted to a team.

### Setting Up

Add the **Team Interest Management** component to the same object as your **Network Manager**:

![](https://462154250-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MGmQrf2z6FL0ZpExPAn%2Fuploads%2Fb8PGFRWYOCEW4q0IYwYc%2Fimage.png?alt=media\&token=f6817d23-62a9-44a6-a8a2-0d9fac22a8bf)

Add a **Network Team** component to the player prefab and any other prefabs that will belong to a team.  Set the Team ID to the same value at runtime for players / objects on the same team.

![](https://462154250-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MGmQrf2z6FL0ZpExPAn%2Fuploads%2FMTv1uGOwHgx3TJ7mBLgb%2Fimage.png?alt=media\&token=c2b99f2f-385b-4d0b-9396-57dd51f04a51)

Enable **Force Shown** on Player objects so they can be seen by players on other teams.

### Owner Only

By assigning a unique value to Team ID for each player and the objects only that client should see, you can achieve "Owner Interest Management" similar to the former Network Owner Checker.&#x20;
