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Mirror Networking
User Manual
General
FAQ
Transports
Components
Interest Management
Guides
Examples
Community Guides
Video Tutorials
Resources
Mirror Quick Start Project
Unity Canvas HUD
Ready Up And Die!
iOS AppStore UDP
Gitbook Guide
Contributors Agreement
API Reference
API Reference
Trivia
A Brief History of Mirror
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Mirror Networking
Docs, Guides, FAQ, Templates, Examples, API, and more!
Stop worrying about networking because we do.
We needed a networking library that allows us to
launch our games
and
survive the next decade
.
Mirror
is a
high level
Networking library for Unity, optimized for
ease of use
&
probability of success
.
Compatible with over a dozen low level
Transports
.
Growing library of
Script Templates
to make learning and coding easier.
Remote Procedure calls and context control via
Attributes
.
More than a dozen built in
Components
.
Five flavors of
Interest Management
, and you can make your own custom version.
Support for
Additive Scenes
with Physics Isolation (battle instances, levels, etc.)
Several complete
Examples
included.
Constant improvements and enhancements
every month
.
Full time support available in our
Discord
.
Unity Versions
We will follow Unity's support for
LTS releases
. Any version beyond those may work, but you're on your own, especially with regard to preview / beta versions.
Unity LTS Release Schedule
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General
Last modified
4mo ago
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Unity Versions