Mirroreverywhere in your project. For example, if you have this:
sendIntervalis now set in code and / or the inspector too.
Mirror.SyncListStructwithout checking the namespace. In Mirror, we fixed SyncLists so that they work with structs by default.
NetworkIdentityfrom Unet, and you need to replace that component with
NetworkIdentityfrom Mirror. You may be using other network components, such as
NetworkTransform. All components from Unet should be replaced with their corresponding component from Mirror.
OnServerAddPlayeroverride, remove the "playerControllerId" and "extraMessageReader" parameters from your override and the base call:
TelepathyTransportcomponent by default. Drag in one of the available transports and remove
TelepathyTransportif you wish to use a UDP based transport instead.
error CS0246: The type or namespace name 'UnityWebRequest' could not be found. Are you missing 'UnityEngine.Networking' using directive?
UnityWebRequestis not part of UNet or Mirror, but it is in the same namespace as UNet. Changing the namespace to Mirror caused your script not to find UnityWebRequest. The same applies for