public virtual void OnRoomStartHost() {}
public virtual void OnRoomStopHost() {}
public virtual void OnRoomStartServer() {}
public virtual void OnRoomServerConnect(NetworkConnection conn) {}
public virtual void OnRoomServerDisconnect(NetworkConnection conn) {}
public virtual void OnRoomServerSceneChanged(string sceneName) {}
public virtual GameObject OnRoomServerCreateRoomPlayer(NetworkConnection conn)
public virtual GameObject OnRoomServerCreateGamePlayer(NetworkConnection conn)
public virtual bool OnRoomServerSceneLoadedForPlayer(GameObject roomPlayer, GameObject gamePlayer)
public virtual void OnRoomServerPlayersReady()
ServerChangeScene(GameplayScene);