Network Manager HUD
Network Ping Display
Network Lerp Rigidbody
Network Room Manager
Network Room Player
Network Start Position
Mirror Quick Start Project
Unity Canvas HUD
Ready Up And Die!
iOS AppStore UDP
A Brief History of Mirror
Device Authenticator uses the
to identify the client.
For platforms that don't support
a GUID is generated and stored in
NOTE: deviceUniqueIdentifier can be spoofed, so there's no guarantee of security.
Drag the Device Authenticator script to the inspector of the object in your scene that has Network Manager
The Device Authenticator component will automatically be assigned to the Authenticator field in Network Manager
When you're done, it should look like this:
Network Manager with Device Authenticator assigned
You don't need to assign anything to the event lists unless you want to subscribe to the events in your own code for your own purposes. Mirror has internal listeners for both events.